MISER
By Mary Jean Winter



useful commands:INVEN tels you what you're car-
sure in the house where the old miser used to
Rumorrying; SCOREtels you your curentscore; LOOK
has it that there's a lot of valuable trea-
live. Thinkof it- al thattreasurelyingdescribesthe room you're in; and QUIT ends the
around waiting to be claimed. Surely it's worth tryinggame.
to find!To move, give directionssuch as GO WEST,
After you play this adventuregame, you may liveWEST, or even just W. Al commandsmust have the
to regret the idea of searching for the treasure.Or,form: verb, noun.
perhaps, you may not live to regret it. Strange thingsKeep a map of where you've ben, in case you
await you in the old miser's house, the likes of whichforget your way. Try synonyms for words since the
you've never encountered.Remember,many haveauthor may not have thoughtofthe word you'd use,
gone jn after the rumored"treasure,"but few haveand most important,don't asume that an object is
come out again.useles just because it looks that way. You can read
Once the program starts, give it one- or two-wordthe programfor the solution,but that'scheating.
commands,such as NORTH,or SHOOTAARD-Besides,the programis so complicatedthatit's
VARK. (As there are no guns or aardvarksin thealmost easier to solve than it is to understand.
house, we're not giving anything away.) Some other




1PG$="ftMftIftSftEftRft":AU$="BYftMARY~JEANftWINTER"
2

5 REMCOPYRIGHT(C)1983THECODEWORKS

6REMBOX6905,SANTABARBARA,CA93160
7
10REMASOF8/15/83GF

/90GOTO62000
100QI=254:DEFFNA(X)=OL%(ABS(PT%(X»)

105POKEVIC+32,0:POKEVIC+33,0

1/200 DIMR$(48),R%(48,4),01>1.$(28),OL%(28),V$(30),0$(30) ,PT%(30)

210EH=l :PF=l :FB=l :H$ (1)="WHAT?":H$ (2)="IftDON' TftUNDERSTANDftTHAT."

300FOR1=0TO48:FORJ=lTO4:READR%(I,J):NEXTJ:READR$(I):

NEXTI

400DATA1,0,0,0,FRONTftPORCH

401DATA2,0,0,12,FOYERftTOftAftLARGEftHOUSE.ftDUSTftISftEVERYWHERE

402DATA3,1,0,0,GREATftHALL.ftSUITSftOFftARMORftLINEftTHEftWALLS

403DATA0,2,4,16,BREAKFASTftROOM.ftITftISftBRIGHTftANDftCHEERY

404DATA0,5,7,3,

CONSERVATORY.ftTHROUGHftAftWINDOWftYOUftSEEftAftHEDGE-MAZE

405DATA4,6,0,0,RED-WALLEDftROOM

406DATA5,0,10,0,FORMALftPARLOR

407DATA0,0,8,4,GREENftDRAWINGftROOM

408DATA0,9,0,7,TROPHYftROOM.ftANIMALftHEADSftLINEftTHEftWALLS

409DATA8,0,0,10,DEN


43

